It actually gets more screen time in the successor show, Mobile Suit Gundam Double Zeta. It’s the title mobile suit, and the hero robot, from Mobile Suit Zeta Gundam, but it actually only shows up halfway through. The MSN-006 Zeta Gundam had kind of an odd run. This week: Bandai’s Real Grade Zeta Gundam, from Mobile Suit Zeta Gundam. It’s a little outside our usual coverage, and there might be some light spoilers for the anime. In the latest installment of a new Bit here, we’re reviewing Bandai’s gunpla, a model kit of a robot from the Gundam universe. One of the powers of other fetchlands is you can use them to. They are significantly worse than the original fetches, because they will only fetch basics, the basics enter play tapped, and you can't wait to use them. These all enter the battlefield, they have a triggered sacrifice effect, gain you 1 life, then put one basic land into play tapped from the appropriate 3 choices of the appropriate shard.
We're calling this series Memory Jar, after the powerful artifact.įirst, the new cycle of Shard fetches, or "Tri-sac lands" as they've been called in some circles.
In this series we'll talk about cards that will become staples, or combo pieces, or have a lot of value in niche decks with an eye toward Commander.
Of course, this is a few weeks late as by the time we had the idea, Baldur's Gate came out and we had to write about that. Given the flurry of new product releases we thought it would be useful to start doing a follow-up to each set with a list of the top 10 or so cards that would seem to have an impact on the format.